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The first version of the issue tracker has been added. For now most of it is disabled as to make sure it works I need more data (more issues).

Here is a rundown of what it can do (now):

  • Users can create/edit (their own) issues.
  • Labels can be added to issues (like bug or enhancement).
  • Issues can be commented on.

Not much for a start, but enough that it should be useable.

Here are some things that will be added in the near future:

  • Pagination (yes right now it has no pagination, it uses github so I need more issues before I can test out pagination).
  • Milestones (goes with versioning, in the aspect of issues it will seem more like catagories).
  • Closed issues (right now they are hidden)
  • Filters and ordering.

Right now all issues are based on the site, although I don't mind some going for the game, I would prefer them to be for the site (basically the more the merrier). Once it works well enough I am going to open up the rest of the repositories to it and public ones will be visible on github, while other private ones will only have the issue tracker available.

 

Finally some more work by Renezuo (forgot to credit him in the last post, it was by him as well >.>). The second version of Nelle, human form.

b2ap3_thumbnail_NelleScene2-human.png

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Posted by on in Site

Today I mostly worked on server optimizations, while playing around with some settings (and breaking the picarto thumbnails in Fentv multiple times...). So other then the site is faster, there is not much progress today.

But the site has started to get a little more lively, the forum even has had a few posts! Hopefully with all these organization updates it continues to grow.

It has been some time since I did this, and I have been hearing a lot of people asking about updates to the events that I have been holding back, so here is a full explanation as to why.

It is a framework so the events are not in javascript or actionscript or anything, they are on the side. A combination of XML and JSON. Due to this, if I need to change something due to a certain event I will have to go back through all events and update them all to match that structure. In the course of the current beta it happened 4 or 5 times and thats when I stopped adding more events. The initial Vista event is perfect for testing so its the main one I have been focussing on. However there are 4 characters with a lot of assets ready, most that I have not really posted anything of.

That being said, I am going to try to open up a bit more of the assets :) Starting with this one.

An event for Nelle that has not been added, I will try to start including something like this in every post from now on :)

b2ap3_thumbnail_NelleScene2.png

 

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Posted by on in Site

I have done some adjustments to the layout, to better sync all areas. For some people this may require you to clear your cache.

I am also close to done the issue tracker, should be able to launch it within the next few days, probably over the weekend. When it is first launched it will only be the none-pledger version, this will be for all issues concerning the site. After that the "public" game repositories will be opened, starting with the character viewer, they will be hosted on github and the code will be open source.

To explain better here is how the Issue Tracker will work.

  • Public repositories will be on Github, using the API. So like offbeatr connecting your account to Github will be possible, and connect any issue you open on Github to your Transruption account.
  • Private repositores, like the site and game (libraries are public, game itself is not) are hosted on Bitbucket. It is also integrated through an API but although account connection might be possible in the future, opening an issue will "mask" you through my account to post it, however the site will show you as posting it.
  • Comments will be on every issue, there may be some integration with Github for comments, but to keep it from being confusing it will be seperate unless I feel it can be done well.
  • Pledgers will be the only ones with access to the games issue tracker, because it will deal with the latest versions of Alpha. Once Beta is released it may be opened up to all, but that will depend on how things go overall.
  • The issue tracker for the start will be for mainly bugs, however as it improves milestones will be added, and feature requests with it.
  • Since the issue tracker is based on public API's cencorship will be used, so no references to horsecocks plz :P.
  • Events in the game will be somewhat seperated, this is due to the game being more of a framework, so grammer and punctuation will have their own area outside of the issue tracker. Issues will only be for unintended functionality by the game (menu won't open in some cases and such).

Another note, the next release of Transruption will make the revamp of the site look insiginigant. It has been reworked considerably, however the events and overall flow of the game has not. In previous posts I have vaguely brought up some points about it, but again due to it being more of a framework it has to be about 95% done before it can even be considered for a release. It has been a year now that I have worked on getting alpha out and there have been many roadblocks, but finally its looking like its on track.

 

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Posted by on in Updates

I made a small update to FenTV, Finally fixing the problematic picarto thumbnails. It is a but of a crude fix since by default picarto does not actually support it. I had a chat with the team that developed picarto.tv some time ago and they seemed interested in the idea of adding support to it. However they have yet to add any sort of API so until then, crude it is.

With this update I had to add a kind of cache for the status of the stream, so if a stream starts it could take ten minutes for the thumbnail to catch up with it. But the check is a little resource intensive so in order to save resources I felt that was the best route.

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Posted by on in Site

I have done a massive overhaul to the site. More of a beta version of the connection between the game and the site. However I still hold onto the previous posts talk of keeping the actual game-site features on hold for now (like the save game editor), this just lays the ground work for the games integration by cleaning up the site and trimming fat. No accounts have been lost in this process.

So here is a summary of the updates made:

  • Layout Updates: Greatly cleaned up the layout, the one before was largely unfinished, and although I will not call this one complete (has a few things I want to clean up still) it is much better then the last one.
  • Game integration: Rather then a server page that links to the individual games, this one used the layouts minimalistic design to integrate the game right into the site. Although the game will be able to be played stand alone, the plan is to use this to auto login to the game server for pledgers, greatly reducing the time it will take to tie the 2 together. This part is still in its early works so please let me know what you think.
  • Forum: The forum is now the "master" system of the site, rather then "jomsocial" which was used before, so avatars and profile settings are set there now. Layout updates have been made, but not enough to change it a great deal.
  • JomSocial: I had used this component in hopes it would give profiles a nice feel to them, however it turned into a total mess. Forced way to much on the user and was hard to adjust its look. This removal means all PM's are gone, though I think the only ones sent were to me.
  • Gallery: The JomSocial gallery from before was garbage, I hated it. There was little to no ability to customize how I wanted it. So I went with a framework that allowed the most possible customization. This means that the gallery seen now is unfinished, but functional. It now contains the Transruption comic as well as some images for Nelle/Vista, though far from all the resources available, those are all I plan to add for the time being (All resources are stored in layered PSD's, and it takes quite some time to get High Quality version of each possible combination saved). I will add more to it in the near future.
  • Donations Removal: I removed the donations page, it was largely just a cool looking page and I may redo it in the future, but for now I see no real need for it.
  • Artist/Writer Page Removal: These pages mainly served to credit the Artist and Writers but it was incomplete. So I will be making a better page for it that goes hand in hand with other future updates.
  • Ad Network Changes: Before I had used JList and DLSite for advirtisments. However both of them litterly do not pay a thing, and although I am fine with that just because I respect both sites I decided if I am going to have ads there should be a point to them (left the DLSite page just because based on clicks it was popular, updated it as well).
  • Under the Hood: There were a lot of problems with the server that the site was hosted on, so part of this move was switching servers.
  • Offbeatr Connection: This has been disabled for now, the way to use it was in the JomSocial profile settings so it needs to be migrated to another place. I believe most people have connected their profiles already so not much harm, and it will be reopened before alpha.
  • Character Viewer: Finally added as a tab on the website in the same manner as the game, not much work has been done on it recently but Renezuo seems interested in fixing the problematic shading :D.

 

Here is plans for future updates (for the site, near future):

  • Bug tracker: I originally had a bug tracker in the site but it never really functioned well so I disabled it, I plan to add a new one to track bugs before alpha starts. It will only be accessible by pledgers or other select users.
  • Milestones: I have kept track of progress through various Google docs all over the place and never settled on one method, so I plan to add a public milestone tracker, not only for me but for everyone who might be interested in exact progress.
  • Repositories: I am splitting the game so that the "core" can be used to create games in a similar format to Transruption. This has many advantages and can be further split into many sub modules (like the character viewer). Some of these of course I plan to be open source, so I will be integrating those repositories into the site. Bug tracking is a part of this.

Most of the remaining updates to the site are for organization, so feedback is much appreciated.

 

Also as a last note patreon seems like a funny service. It may be possible to use it to create the "premium" structure. Since of course the benefits are not planned to be for a subscription, just a "thank you for the support". It may be a way to bring in in that feature that so far I have not found a solution to. Of course I will not be doing that until alpha is released, but let me know what you think of that idea.

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Posted by on in Updates

I intended to follow the offbeatr plan as much as possible but that does not seem like it will happen, so here is the parts I am going to change.

 

These points may not be in the original offbeatr project, but in old blog posts/updates, maybe even comments.

 

First of all, the "visual novel" style. This is the biggest one so the first one I am going to go over. My original plan was to have 2 types of events, visual and text. This would allow writers to easily add their own events after alpha (no real plans to implement custom events for the first version). The core was going to be all visual but even now I am lacking enough art to complete the "core". This is due to the structure I thought for getting it, just normal commissions from artists on hentai-foundry and such. So my plan is to combine thje 2 styles into one, the art only complements the text, but is not required. It can give a nice visual feel like originally planned but without the art being required.

This also helps with the fact that I find writing events in a visual novel style is quite difficult and time consuming, and if the art does not express the emotions it needs correctly, it can ruin the scene. This change will have some effects on content already in place, but not enough that it will be a major hold up. In fact it should speed it up since the events no longer need art to go with the event. Art will still be made for the game, and the core will have art for every scene, but alpha can be released without having it all.

Next is premium. It might be completely scrapped, I don't really have any intension to earn any more from Transruption then just server corsts (when or if it ever becomes an actual problem). Visa/Mastercard are pretty strict on payments and have strict guidelines for anything adult related. I have looked into pretty much every payment gateway I can and nothing. So the change will be that alpha will be more or less restricted to pledgers (to keep the server from exploding, since its not exactly a "normal" server so its a good stress test). Then once I feel the games core is releasable it will go into beta, at this point any stable beta will be free for all, with no restrictions. Updates will be made to improve the core until it leaves beta, the whole time pledgers will get early access to new content and everyone else may have to wait. People can become a pledger by talking to me (but not until alpha, closing it off for now).

Once the game is out of beta I will start to work on the extra features of the game, this is where the new kind of premium will come in, premium was only meant to give some minor benefits but in no way "force" anyone to take it. The game's engine will be split and since it was developed with custom events in mind, it can become a game creation kit, it will be free but donations will be opened. Donating will apply to your account and give you a higher status in transruption. Since the game engine itself is not adult in nature I do not think there will be any problems with even using paypal for that. The new kind of premium never ends, even a dollar can get you unlimited since its only a "Thank you", though people who donated some time ago (at least a month or so) may lose it if the donation was low, but only if the extra features are causing strain on the server and need to be limited. This all may be changed in the future as the plan comes together, this is just an early draft.

Site features is the last one I will go over in this post. I have talked about save game editors and such and although I still plan to do that, the actual game integration with the site will take a secondary stance. You will be able to login (to validate your pledge for alpha) but other then that no features will be added until probably well into beta. The site uses Joomla, a cms I am familiar with customizing (since going all custom for the site would take far too much time).

 

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Posted by on in Game

Ok it has been some time since my last update so here are the state of things and where its at.

Right now the event system is about 80% done (roughly)  Once that is done the game "should" be ready for an alpha test, that is if I use placeholder images for the missing art (still waiting on various commissions). I am usually very lenient on getting art done, and if the artist has other priorities I do let them take the time they need. This is starting to become somewhat of a problem but this late in the game I don't want to change it. The reason for that is I wish for this game to be community based, and not "official" where everything is dictated.

The challenge with this game is the art, it is a huge challenge to get everything ready, however some aspects I am decoupling from the main game, like the character viewer (witch once Renezuo finishes with the initial layers of it, will be open source and available for anyone to use).

The comic from Ganassa still does not seem to be done, though hopefully that is done soon.

Lastly the Alpha may look "ugly" I have never been good with colors so it does not look great from that perspective :P.

But I will leave everyone with at least a little something

http://viewer.transruption.com/

This is the testing area for the character viewer, as you can see it is mostly complete, just some issues with the shading. This will be solved by Renezuo's update to it. It even allows you to save your character as a PNG. Once its finished I will fully document how it works so programmers and artist can use it as they please.

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Posted by on in Updates

Ok, figured I would use a post today to outline Transruption as it currently stands, and the future. This will be a long post but hopefully will help to clear up confusion for some.

Pledge Rewards

  • Currently the dev version has not been completed, that will be the "alpha" phase. I incorrectly named the alpha server "beta" so that may of led to some confusion.
  • The "Premium" subscription may be scrapped, however if that happens another reward that is roughly the same in value will replace it. The reason for this is after extensive research I have found out just how restrictive adult material can be when it comes to payment processing. The premium membership will not be started until the game is "released" witch is still pretty far away, and when it is you can choose to start it at anytime (unless your unlimited, then it won't matter).
  • As for the other rewards, no one pledged to the high amounts, the name in credits will be added in a very early version of alpha.

 

Stretch Goals

  • The comic is well underway and being done by Ganassa, once its done I will be posting it, also its current lineart below and probably uploading it to http://g.e-hentai.org.
  • The maps are in progress, however do not have the polish I would like before showing them off. The artist doing it is Renezuo.

 

Characters

These are the current characters in the game. There is quite a number of scenes that are not in the current version, however the current version is not ready for deployment.

  • Vista: A number of scenes are ready for the game.
  • Nelle: A few scenes are ready, and is the most complex character currently in the game.
  • Ellis: Very minor work done, a few assets but very little content.
  • The no name cat: A work by Alder. Still cannot come up with a name. Very little work done so far.

These will be the main characters in the early versions of the game. There will be more I just want to focus on them.

Plan For Transruption

The plan for the game is to make a community maintained game, making it easy for artists and writers to plug their work into the game without having to make their own. It will have a core game/storyline which is what the alpha/beta will be. But after that it will become possible to submit events and users can automatically load them into the game. To make it versitile the game can swap between visual novel and pure text styles. The core game will be strictly visual novel style though. This is one challenge I am working into the new event system. Although submissions will not be possible right from the beginning the event system must be able to handle it and make it easy for a writer/artist to format their work to be read by the event system. This is something I have not elaborated on much, just because of the huge challenge it would be and that I do not want to create to much excitement.

The game in general is turning into far more work then I anticipated. I wanted to have the Alpha out by now but I see that it will not be the case. To help speed it up I have open sourced the project and am inviting designers/developers that want to help out to speed up the development. Creating an extendible Visual novel engine that is web based is something I for one have not seen anywhere, so there is nothing to base it off of. I am treading unknown ground so trial and error is a very big part of its development.

Roadmap

The new version of the website will also feature a roadmap. This roadmap will have features that will be added with each version once it hits alpha. It will allow me to show progress easier between each version. Not going to detail it now as I plan for it to be extensive.

The Present

Right now I am working on a version of the game that is removing the responsive features and has a much more detailed character viewer. This should speed up development and allow more extendability. Having one version of the game work in all devices end up putting far more time in the UI then the actual function of the game. This version needs to wait in the initial art for the improved character viewer for the character creation before it can be released. But at release it will have far more content then the currently released version. Once this is released the game will enter Alpha in which pledgers will have access, once the bugs are worked out and the initial content is put in, the Beta phase will start, witch the last Alpha version will move to "stable" allowing anyone to play it and leave the continuing updates viewable only by the pledgers. Finally once the game is at a completed point it will launch and the stable version will match the current live version. Pledgers will always be able to see the absolute latest version, but any version termed as a stable release can be played by everybody. The premium subscription may be reworked but that will allow add-ons in the game, giving a better experience but not going over the top and making people feel forced to enter the subscription (at least thats my plan). I want the game to be free but it will cost money to run, so some form of donation/subscription will be needed for that.

 

Thank you for all your support so far and going forward, I am sorry I have not produced results as fast as I wanted but even if its moving slow, progress is being made.

And just to give something to look at. Here is the Ganassa comic! Lineart version!

b2ap3_thumbnail_CFH_35_Lineart_1.jpgb2ap3_thumbnail_CFH_35_Lineart_2.jpgb2ap3_thumbnail_CFH_35_Lineart_3.jpgb2ap3_thumbnail_CFH_35_Lineart_4.jpgb2ap3_thumbnail_CFH_35_Lineart_5.jpgb2ap3_thumbnail_CFH_35_Lineart_6.jpgb2ap3_thumbnail_CFH_35_Lineart_7.jpgb2ap3_thumbnail_CFH_35_Lineart_8.jpgb2ap3_thumbnail_CFH_35_Lineart_9.jpgb2ap3_thumbnail_CFH_35_Lineart_10.jpgb2ap3_thumbnail_CFH_35_Lineart_11.jpgb2ap3_thumbnail_CFH_35_Lineart_12.jpgb2ap3_thumbnail_CFH_35_Lineart_13.jpgb2ap3_thumbnail_CFH_35_Lineart_14.jpgb2ap3_thumbnail_CFH_35_Lineart_15.jpgb2ap3_thumbnail_CFH_35_Lineart_16.jpg

 

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Posted by on in Game

Hey guys, just wanted to give some information on status.

So far the game is going well, many of the features are taking longer then I anticipated partly because of some personal business.

Right now it is being partially redesigned, the color scheme of the current beta is not really fitting with the new version, so that is one hurdle. The game overall has not changed much other then the responsive features have been removed for development speed reasons (get the game working and playable, then worry about all devices).

The event system has been a major hurdle, the current one does not allow the full amount of features I want to include, although allowing custom events with it would be possible it would of been hard to include them easily. So I am building a hook system so you can "hook" events to any other events sequence. This will eventually allow events to be uploaded on the site, then everyone with an account can toggle and get them to run in the game.

Battle system will be held off, I really do not want to rush it as I want it to be more then "pick an attack or defend/run". Any battles that will be in the opening events will be defaulted to success, but until the battle system is done the dev version will not move to stable.

That finishes off some of the general information, now for timelines. I had hoped to wrap all this but by the end of this month or early febuary. But so far that looks like it will be difficult. As it stands even if I finish the game by then, I still have art assets I am waiting on, the holidays have been slow after all. Setting a definitive date is impossible currently, but I would say that by June I cannot see any reason that the games 1.0 release wouldn't be done. I plan for far sooner then that of course, but it will give me enough time to truly polish the game.

That brings me to a final point, in order to get the game on the fast track, since I can end up busy with my own job and other personal things, I plan to open up the source code of Transruption and seek help. Any developer that wants to help out let me know. Also designers would be extremely benefitial. For this I am not planning to pay, but more or less look for contributers/partners to get the game where it needs to be. Transruption is not a simple game, so doing it alone is leading to one track.

Anyone interested let me know.

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Posted by on in Uncategorized

I have open sourced FenTV. It is not complete but far enough that the concept is there. I will be working on it over the holidays and hopefully get it closer to completion by the new year.

You can see it at https://bitbucket.org/Jovination/fentv/overview

If you wish to help out, fork it. I will review pull requests when I can. For any none developers feel free to post in the issue tracker if you see a bug, there is a live test enviroment at http://fentv.transruption.com. A little warning though, that is the same enviroment I use to test, so it may go down during periods I am working on it.

Right now only the IRC functionality is working, the streams portion is still in development (witch is why it is blank). The stream being used is Fenoxo's and it is only a placeholder until the main streams are loading in.

For developers, you must use node.js to run it, all the modules needed are in the repo, but an npm install does not hurt. I recommend you also use nginx to proxy the connection, although that is your choice. I won't go into detail of how to install node.js because google is your friend :). However if you have any difficulty feel free to email me at This email address is being protected from spambots. You need JavaScript enabled to view it..

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